List of routines

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This is a complete list of routines that can be added to custom levels within BFDI: Branches. They can be accessed by pressing the gear icon in the Create mode menu.

Conditions

Icon Description
Damage Triggers when the player takes damage.
Timer Triggers after the specified number of seconds have passed.
Up Triggers when the player jumps.
Down Triggers when the player crouches.
Down2 Triggers when the player fast falls.
Turn Triggers when the player turns around.
Floor Triggers when the player touches the floor.
Ceiling Triggers when the player touches the ceiling.
Cake Triggers when the player collects a cake.
Full Cake Triggers when the player collects a full cake.
Win Token Triggers when the player collects a win token.
Spring Triggers when the player bounces on a spring.
Checkpoint Triggers when the player reaches a checkpoint.
Purple Bug Triggers when the player kills a purple bug.
Red Bug Triggers when the player kills a red bug.
Shellmet Triggers when the player kills a shellmet.
Red Shellmet Triggers when the player kills a red shellmet.
Yellow Shellmet Triggers when the player kills a yellow shellmet.
Strikey Triggers when the player kills a strikey.
Gutter Ball Triggers when the player kills a gutter ball.
Poker Triggers when the player kills a poker.
Parapura Triggers when the player kills a parapura.
Red key Triggers when the player collects a red key.
Blue key Triggers when the player collects a blue key.
Yellow key Triggers when the player collects a yellow key.
Green key Triggers when the player collects a green key.
Red button Triggers when the player presses a red button.
Blue button Triggers when the player presses a blue button.
Yellow button Triggers when the player presses a yellow button.
Green button Triggers when the player presses a green button.
Indicator Triggers when the player lights up an indicator.
Region 1 Triggers when the player enters region 1.
Region 2 Triggers when the player enters region 2.
Region 3 Triggers when the player enters region 3.
Region 4 Triggers when the player enters region 4.
Region 5 Triggers when the player enters region 5.

Results

Icon Description
Finish Finishes the level.
Red block Switches red blocks.
Blue block Switches blue blocks.
Yellow block Switches yellow blocks.
Win Token block Switches Win Token blocks.
Green block Switches green blocks.
Cake Gives the player 1 HP.
Full Cake Heals the player to full HP.
Damage Damages the player by 1 HP.
Die Kills the player.
Up Makes the player jump.
Reset double jump Resets the player's double jump.