List of elements
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Elements are the objects in BFDI: Branches that occupy the spaces of the level's grid, which can be placed down by the player in Create mode.
List of Elements
Tab 1: Terrain
Image | Title | Solidity |
---|---|---|
Grass | Solid | |
Rocky Grass | Solid | |
Dark Grass | Solid | |
Sand | Solid | |
Forest Grass | Solid | |
Hill | Circle | |
Clockwise Hill | Rotating Circle | |
Counter Clockwise Hill | Rotating Circle | |
Blueprint Ground | Solid | |
Red Bricks | Solid | |
Gray Bricks | Solid | |
Brown Bricks | Solid | |
Wooden Platform | Semi-Solid | |
Rainbow Platform | Semi-Solid | |
3D Pillar Top | Solid | |
3D Pillar Center | Solid | |
3D Pillar Bottom | Solid | |
Stairs | Slope | |
Stairs (Mirrored) | Slope | |
Stair Tile | Solid | |
Cloud | Semi-Solid | |
Spike | Hazard | |
Spike (Upside down) | Hazard | |
Spike Block | Solid Hazard | |
Death Spike Block | Solid Deadly Hazard | |
Death Spike | Deadly Hazard | |
Death Spike (Upside down) | Deadly Hazard | |
Ice | Slipery Solid | |
2x2 Ice | Slipery Solid | |
One-Way Wall (Up) | Solid One-Way | |
One-Way Wall (Right) | Solid One-Way | |
One-Way Wall (Down) | Solid One-Way | |
One-Way Wall (Left) | Solid One-Way | |
Right Conveyor | Solid Conveyor Belt | |
Left Conveyor | Solid Conveyor Belt |
Tab 2: Decorations
All decoration tiles are non-solid.
Image | Title |
---|---|
Dirt Wall | |
Dirt Wall Fade (Up) | |
Dirt Wall Fade (Right) | |
Dirt Wall Fade (Down) | |
Dirt Wall Fade (Left) | |
Rocky Dirt Wall | |
Marble Wall | |
3D Pillar Wall | |
Red Brick Wall | |
Gray Brick Wall | |
Brown Brick Wall | |
Crack | |
Chair | |
Tree (1) | |
Tree (2) | |
Tree (3) | |
Tree (4) | |
Palm Tree (1) | |
Palm Tree (2) | |
Bush (1) | |
Bush (2) | |
Apple | |
Bush (3) | |
Rock | |
Dirt Pile | |
Branch (1) | |
Branch (2) | |
Branch (3) | |
Arrow Sign (Right) | |
Arrow Sign (Left) | |
Aero Sign (Right) | |
Aero Sign (Down Right) | |
Aero Sign (Down) | |
Aero Sign (Down Left) | |
Aero Sign (Left) | |
Aero Sign (Up Left) | |
Aero Sign (Up) | |
Aero Sign (Up Right) |
Tab 3: Enemies
Main Article: Enemies.
Image | Title |
---|---|
Purple Bug | |
Red Bug | |
Shellmet | |
Red Shellmet | |
Yellow Shellmet | |
Strikey | |
Gutter Ball | |
Poker | |
Parapura | |
Parapura (Upside Down) |
Tab 4: Items
Main Article: Items.
Image | Title | Upon Collecting |
---|---|---|
Cake | Heals 1 HP | |
Full Cake | Heals Full HP | |
Win Token | Adds Win Token to Collected Win Tokens | |
Red Key | Toggles Red Blocks | |
Blue Key | Toggles Blue Blocks | |
Yellow Key | Toggles Yellow Blocks | |
Green Key | Toggles Green Blocks |
Tab 5: Gadgets
Image | Icon | Effect |
---|---|---|
Recovery Center | Start Position of the level | |
Invisible Recovery Center |
Start Position of the level | |
Finish | End of the level | |
Finish Poles | None | |
Checkpoint | Checkpoint | |
Change Death Barrier | Changes Death Barrier | |
Teleporter | Teleports player to another linked portal | |
Exit-Only Teleporter | Exit of teleporter | |
Gear | Circle Hazard | |
Death Gear | Circle Deadly Hazard | |
Fan | Pushes player up | |
Spring (Up) | Bounces player upwards | |
Spring (Right) | Bounces player right | |
Spring (Left) | Bounces player left | |
Telespring | Teleports player up high, stopping at ceilings | |
Crate | Special Solid object with gravity | |
Red Off Block | Block able to be toggled to On block | |
Blue Off Block | Block able to be toggled to On block | |
Yellow Off Block | Block able to be toggled to On block | |
Green Off Block | Block able to be toggled to On block | |
Red On Block | Block able to be toggled to Off block | |
Blue On Block | Block able to be toggled to Off block | |
Yellow On Block | Block able to be toggled to Off block | |
Green On Block | Block able to be toggled to Off block | |
Red Button | Toggles Red Blocks | |
Blue Button | Toggles Blue Blocks | |
Yellow Button | Toggles Yellow Blocks | |
Green Button | Toggles Green Blocks | |
Win Off Block | Block able to be toggled to On by collecting a Win Token | |
Win On Block | Block able to be toggled to Off by collecting a Win Token | |
Indicator | Lights up upon touching the player | |
Track | Creates track for special gadgets | |
Fast Track | Creates fast track for special gadgets | |
Yellow Platform | Moves on tracks, Semi-Solid | |
Player Platform | Moves on tracks upon touching the player | |
Camera Follow | Sets Camera movement | |
Camera Stop | Sets Camera movement | |
Classic Camera Follow | Sets Camera movement | |
Classic Camera Stop | Sets Camera movement | |
Region 1 | Special effect upon touching the player (set by routines) | |
Region 2 | Special effect upon touching the player (set by routines) | |
Region 3 | Special effect upon touching the player (set by routines) | |
Region 4 | Special effect upon touching the player (set by routines) | |
Region 5 | Special effect upon touching the player (set by routines) | |
Biggify | Makes enemies and some gadgets bigger |
Tab 6: NPCs
Main Article: NPC.
Image | Title |
---|---|
Professor Speaker Box | |
Flower | |
Bubble |
Special/Unused elements
Main Article: Unused Elements.
Image | Title |
---|---|
Air | |
TBRB Unused Grass | |
"Error" | |
[[File:|50x50px]] | Phirey |